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Mask Magic (Magic Action)
Legends Roleplaying System today
Magic Actions
Legends Roleplaying System today
Ward (Magic Defend Action)
Legends Roleplaying System today
Conjure (Magic Action)
Legends Roleplaying System today
Summon (Magic Action)
Legends Roleplaying System today
879 - The Burners (Campaign)
Dragon Isles of Ambar 01/26
Ashenrise Mountains
Dragon Isles of Ambar 01/26
Torvilis
Dragon Isles of Ambar 01/26
Lyonesse (Lothian)
Dragon Isles of Ambar 01/26
Nechushtah
Dragon Isles of Ambar 01/26

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Stuff of Legend!

  Dragon Isles of Ambar    Dragonhawk Campaigns    Legends Roleplaying System 

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Dragon Isles of Ambar

  Geography    Races    History    Life in Ambar    Magic    Mythos    Bestiary    - Ambar World Map - 

The Dragon Isles of Ambar is a fantasy campaign setting and the basis of the Dragonhawk Campaigns.

The Dragon Isles float under a sky filled with nine fragments of the shattered moon. This is a dangerous land of unfolding mystery, adventure, and wonder.

For ten-thousand years the Draconian Empire held the known world in an adamant grasp, with invincible city-states and temples to their exacting Dragon Gods along every shore. The immortal Baal dominated every nation who stood against them, save for the crafty Southmarens and barbaric Kith of the icy wastes. When the Draconian Empire suddenly collapsed, Southmarens were quick to fill the void, for their white-sailed Southmaren ships were already a frequent sight on every shore. In the north, new cities arose upon the ruins of the old as the vibrant Young Kingdoms of the Alorns were born.

In resettling the Baal ruins, the young nations have discovered a secret--the ancient cities were themselves founded upon even older ruins hewn from f [ more... ]




Dragonhawk Campaigns (updated 2009/12/27)

The Dragonhawk Campaigns are a collection of roleplaying campaigns based in the Dragon Isles of Ambar. Spanning over ten years of play, the campaigns together tell the story of lost secrets, the rediscovery of ancient strongholds of good, their release from the clutches of darkness, and the rise of new nations. The ancient dragons that were once defeated by darkness are being reborn anew.

For thousands of years, the people of the lands around the Dragon Sea languished in slavery under the rule of the Baal and their dragons. Many of the ruling lords were secretly members of the Baal'Mot--the forbidden order of necroalchemists cast [ more... ]




Legends Roleplaying System

  1. Characters    2. How to Play    3. GM Guide    4. Legends of Magic    i. Tables    ii. Examples    iii. Game Design    iv. Blog 

The Legends Roleplaying System is a lightweight framework for pencil-and-paper roleplaying games (RPGs.) Tenets:

  • Focus on roleplaying
  • Innovative, free-form "in your own words" character creation
  • Lightweight rules that describe concepts more often than specifics (fewer rule lookups)
  • No restrictive lists of skills, character classes, or items
  • Seamless transition between dice-full and dice-less roleplaying
  • Versatile and adaptable to any genre

Legends has an especially flexible and freeform character creation process. Each player writes a backstory for his character. Your key traits and gear such as "grizzled old soldier", "notched longsword", "street smart", "carefully diplomatic", "master swordsman", "chainmail hauberk", or "black wizard" are underlined and purchased with points. The character sheet is essentially a nice set of "Traits" tied directly to the backstory, each with a Rank from 1-6. There are no lists of classes, races, or skills to get in the way. Over time the character' [ more... ]