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ii. ExamplesExamples of Play Magic Items (Legendary Items) Places Sample Characters This section contains numerous examples of characters, items, monsters, and encounters. As you will see, characters are not the only subjects worthy of a legend--items, places, and monsters can also be created. Examples of Play (updated 2005/02/21)The following examples are intended to illustrate how the game is played. Magic Items (Legendary Items) (updated 2007/10/11)Amulets, Pendants, Brooches, and other ... Belts, Bandoliers, and Girdles Capes and Cloaks Gloves and Gauntlets Magic Armor and Shields Magic Rings Magic Weapons The following "magic items" are examples of Legendary Items. Note that this is not a catalog of magic items--the point of Legends is to design your own. Places (updated 2003/07/02)Bridge over the Chasm The Battle Plain of Sepulchre Places can have legends as well. By assigning Traits to locations the GM can find more ways to use descriptive details in the game. The GM can know exactly how difficult it is to cross a rotten bridge, or know exactly how likely it is for thieves to rob the characters in a famed "city of thieves". Players may be able to use these Traits as well, working them into the descriptions of their actions and declaring them as they would any other Trait. A city famed for its old libraries or skilled smiths might attract the characters who need to perform difficult research. A thick forest may provide a good place to hide or lose a trailing foe. A menhir ring of stones or sacred holy temple may be a powerful place to work magic or prayers. A character might take advantage of an oaken table in a tavern as an impromptu shield against crossbows. Even if the GM has not set a formal Place Trait, if a player uses his environment creatively it should count as at least a Rank 1 Trait. Sample Characters (updated 2009/06/06)Dim, Tengu Illusionist Durak da'Atma Haghinc Herek-Gor Phetic Wind Syr Arutha Tormillion This is a short list of sample characters intended to demonstrate freeform character creation. These characters are lightly developed for the most part and with a little tweaking could be used as stand-ins. |