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2. Magic Actions (updated 02/08)Barrier, the warding wall Dispel Magic Divination Improvised Magic Magic Attack Magic Defense Magic Healing Magic Sight RULING, the magic of command Supplication
The list of Magic Actions contains common magical activities, such as healing, warding off magic, dispelling ongoing magic, or attacking foes. These are based on the Principles of Magic. In most ways Magic Actions are no different than normal Actions from the basic rules. The player roleplays what the character will attempt to do, declares a Trait Trio, and rolls dice. The player should make it a point to roleplay within the character's Magic Theme and draw most of the Traits from the Magic Theme. If the action is successful then the player should attempt to describe the outcome, with the GM collaborating, providing guidance, or making adjustments as necessary. Unlike mundane Actions, however, most Magic Actions cost 1 Drain to attempt, because they wear down the character's supply of magic energy. Rolling a Fumble (0 Successes) additionally causes you to take a Disadvantage on all magic actions and reactions until the end of your next Turn. The list of Magic Actions below covers the most basic and fundamental uses of magic. If you haven't done so already, be sure to read about Magic Drain first. Status: Candidate
Barrier, the warding wall (updated 2008/03/09)Create a magical warding wall. a.k.a. castrum magica, force shield, hedge, Kuenndalon, magic screen, magic wall, wall of force This spell creates a magical wall that bars passage from all but the most determined travelers, as well as blocking ranged attacks. The type of barrier can vary widely, such as an earthen rampart, hedge of thorns, invisible wall of force, cage of astral energy, circle of snarling shadow wolves, or wall of fire. [ more... ]
Status: Final
Dispel Magic (updated 2008/03/04)Nullify and banish magic. a.k.a. banish magic, cord severing, dispel magic, disjunction, dismissal This Magic Action is used to nullify magic, dismissing it entirely. You could break an enchantment placed on a prince by a foul witch, or purge a room of all magic. Like picking a lock, this is an all-or-nothing affair, so you will either succeed in totally and completely banishing the magic or you will fail and have no effect upon that magic. [ more... ]
Status: Final
Divination (updated 2008/03/04)Reveal hidden information. a.k.a. divination, divining, dreaming, foretelling, omen reading, oracle, prophesy, sagery, soothsaying, visions This Magic Action is used to reveal information or predict the future. The method or combination of methods used vary widely from one practitioner to another and the rites used to reveal divinations can make for interesting roleplaying. Omens do not always make themselves known, nor are they always straightforward or even useful, often taking the form of an obscure phrase or riddle. [ more... ] Status: Candidate
Improvised Magic (updated 07/04)Throw together a spell on the fly. [ more... ]
Status: Candidate
Magic Attack (updated 07/04)Magically attack a foe. a.k.a. bane, pyromancy, baalfire, vitriol, chi projection, mystic fyres, holy smiting, flame strike, wyrding way Magic attacks are similar to the basic [ more... ]">Attack Action in terms of game mechanics, except they use magic and therefore costs you Drain. Magic attacks are also extremely flexible; you may pay dice up front to pay for range (similar to a Ranged Attack) or other special magical effects detailed below.
Status: Candidate
Magic Defense (updated 03/19)Protect yourself or an ally against a magical attack. a.k.a. abjuration, barkskin, chi gung, gardinal, mage armor, magic armor, magic vestment, parma magica, prismatic sphere, shield of faith, stoneskin, ward, warding, ward pact A character can resist hostile magic with a Defend Reaction similar to a physical attack. Alternatively, using a Defend Action allows the character to actively protect himself or nearby allies from hostile magic, but costs 1 Drain. [ more... ]
Status: Final
Magic Healing (updated 03/14)Use magic to heal a person. a.k.a. chirugeon, cleric, druid, faith healer, healer, lay healer, herbalist, White Alchemist, White Witch, White Wizard This Magic Action is used to heal creatures, make broken things whole, and in general put things right. This is an extremely positive and universal form of magic practiced by wise men of any kind. [ more... ] Magic Sight (updated 06/28)You can see what cannot normally be seen. a.k.a. arcane sight, Eye of Hazuraak, ghost sight, mage sight, mystic eye [ more... ]
Status: Draft
RULING, the magic of command (updated 2008/05/26)ANIMATE OBJECT BEGUILE TELEKINESIS Command obedience. a.k.a. adjuration, bidding, command, domination, ensorcel, enspell, mastery, master's voice, voice of command This magic Art grants control over a person or object, called a pawn, forcing it to obey your commands. For example, you could cause a foe to stop attacking you, command a dog not to bark, tell someone to go away, or command a spear to rise up and attack. [ more... ]
Supplication (updated 03/14)Petition a supernatural entity to fulfill a worthy request. Supplication (also known as petitioning) is the act of requesting a "higher power" to do something for the supplicant. For example, a pious knight might call upon his patron saint to heal a fallen companion. Whether or not the higher power chooses to respond to the request, and what actions it takes (and when) are not in the character's control. [ more... ] |