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Arngrim Wyrmskrol


Arngrim
Waraxe

The warrior known as Arngrim hails from the cold wastes of the north, a frigid region of lofty pines, majestic mountains, deep gorges and incredible icefalls. The only human inhabitants able to survive in the arctic climate are the Kith ice barbarian clans. Most ice barbarian clans have an ice shaman who is responsible for the health and well being of the tribe.

Arngrim is the son of the lord of the Wyrmskröl lodge, Herljorf, and the ice witch Yrsa. Wyrmskröl is a year-round port city on the northern coasts of Ambar. It is home to a hardy breeed of seafaring and warlike folk kin to the ogres of the Cold Wastes. Wyrmskröl exports large amounts of timber each year to the southern lands. North of Wyrmskröl lie the dreaded Cold Wastes of Hrivlyggdor, home of the nefarious Wyrm-kin and great Linnorms.

Arngrim posesses the strength, courage, and barbaric ferocity of his father, yet the keen, cold eyes and inner strength of his mother. Herljorf is proud of his strong son, and wishes that Arngrim could be his heir instead of his older son Sigart. Knowing that Sigart is jealous of Arngrim because of his father's favor and fearing that her oldest child might take measures to ensure his ascendency, Yrsa suggested that Arngrim travel to experience the world. His father agreed, as only the strong may rule the ice barbarians, and the travels will doubtless bring battles to hone Arngrim's skills.

Arngrim is a doughty warrior and seasoned traveler, and has prepared well. The frost can kill as quickly as a warrior's axe, so his pack is always stocked with supplies and climbing gear. His clan has garbed him in a chainmail shirt and woolen cloak, and armed him with a round shield. The clan hunters gave him a strong longbow of elk horn and quivers of arrows for hunting both beast and man. Sigart gave him a brace of throwing axes and a target shield as a token of good will (and perhaps relief to be rid of Arngrim). His father gifted him a fine poleax of cold-wrought iron forged in the heart of winter and quenched in the blood of a Frost Wyrm's heart. It is a true warriors blade, lacking decoration but sharp as ice. A sturdy thong secures the weapon to wrist or belt, and the "fang" pick on the reverse side can punch through armor, ice, or stone. Arngrim has named this blade Icefang. Arngrim has a penchant for picks, and also wields a spiked gauntlet, warhammer, lucerne hammer, and spiked round shield.

Arngrim has a latent psionic gift from his mother's bloodline. His psionic displays cause those around him to taste some of what it is like to stand on an icy crag, with chill wind brlowing and howling all around. Yrsa knows of this gift, and has kept his abilities a secret from the clan. She hopes that travel will strengthen his skill in magic...perhaps even enough to rival the powers of her other son.

Called by forces he could not resist, Arngrim has traveled from the cold, northern wastes to the southlands. There, he met a family of Moon Elves who quested him and others they called to cleanse Rhi'Anon, the "City of Graves", of its evil. They gave Arngrim a magic elven chain shirt to aid him in his quest. Arngrim ventured inside, but his companions were slain. He now resides in the pirate city of Dagor, just a little to the south of Rhi'Anon, enlisting the aid of brave heroes to aid him in his quest.