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Hazards
Legends 01/28
Si'Kazakzigil, the Devil's Finger (9000 years before HC)
Dragon Isles of Ambar 01/14
the Formless One: Panali'xul, Jubilex (Akuma)
Dragon Isles of Ambar 01/12
Ifr'it (Astral Spirits, Daemons, Old Ones)
Dragon Isles of Ambar 01/12
Fundamental Magic Principles
Legends 01/12
Transmutation Spells
Legends 01/07
Mthu Rgyas (Spirit Sorcery)
Dragon Isles of Ambar 2014/12/16
4. Magic of the Dragon Isles
Legends 2014/12/08
Saving Throws
Legends 2014/12/05
Offensive Traits
Legends 2014/12/05

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Part 3 - Gangs of Wyrmsprawl
879 - The Burners of Ashenrise (Campaign)



Stuff of Legend! (updated 2014/12/17)

Stuff of Legend! is the home of a roleplaying game system and campaign world.




Dragon Isles of Ambar (updated 2014/12/09)

The Dragon Isles of Ambar is a fantasy campaign setting and the basis of the Dragonhawk campaigns. This is a dangerous land of unfolding mystery, adventure, and wonder.

The Dragon Isles of Ambar float beneath nine moons

Since the beginning of recorded history, the immortal Draconian Empire has held the known world in an adamant grasp, with invincible city-states and temples to their exacting Dragon Gods along every shore. The ageless dragon-scarred Baal dominated every people who would not bow to the Urumaiar dragon gods, save for the crafty Southmarens and stubborn Kith of the icy wastes. The Baal not only controlled the cities, but also were strict wardens of "dangerous" knowledge, particularly accounts of prehistorical events and non-draconic magics and faiths. The Baal were hard masters, and the long years were not kind to the mortal races: most of whom can only recall the sharp tail of the long-lived empire, an era of slow decline marked with demonstrations of power, often made more hars [ more... ]




Legends (updated 2014/12/24)

The Legends Roleplaying System is a lightweight pencil-and-paper roleplaying game that emphasizes free-form character creation and roleplaying.

Legends keeps your game focused on roleplaying:

Legends has an especially flexible and freeform character creation process. Each player writes a backstory for his character, and then outlines four key Themes such as "grizzled old soldier", "master swordsman", or "black wizard". Next, smaller details and gear are written down as Traits within the Themes, so the "grizzled old soldier" Theme might include Traits like "war cry", have a "notched longsword", or wear a "chainmail hauberk". Players get to add a new Trait during each game session, so characters never stop developing.

The core rules are small and beautiful. When a character n [ more... ]



Legends Campaign Supplements (updated 2014/12/08)

This section contains supplements for particular campaigns. These might be useful for running a similar campaign.



Game Design (updated 2014/12/08)

This is a section for me to collect ideas and write about stuff that isn't necessarily ready for prime time. Legends is still a work in process, and this section reveals some of the past and future of the system.