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Stuff of Legend!

  Dragon Isles of Ambar    Dragonhawk    Legends Roleplaying System    d20: House Rules for Ambar    Roleplaying 

Welcome! You have found the home of the Dragon Isles of Ambar campaign setting and the Legends Roleplaying System. While they can be used independently, they are currently used together in the Dragonhawk campaign.




Dragon Isles of Ambar

  Geography    Races    History    Life in Ambar    Magic    Mythos    Bestiary    - Ambar World Map - 

The Dragon Isles of Ambar float under a sky filled with nine fragments of the shattered moon. This is a dangerous land of unfolding mystery, adventure, and wonder.

For ten-thousand years the Draconian Empire held the known world in an adamant grasp, with invincible city-states and temples to their exacting Dragon Gods along every shore. The immortal Baal dominated every nation who stood against them, save for the crafty Southmarens and barbaric Kith of the icy wastes. When the Draconian Empire suddenly collapsed, the white-sailed Southmaren ships were already a frequent sight on every shore and were quick to fill the void. New cities arose upon the ruins of the old, Southmarens mixed witih Northmen, and the vibrant Young Kingdoms of the Alorns were born.

In resettling the Baal ruins, the young nations have discovered a secret--the ancient cities were themselves founded upon even older ruins hewn from fragments of the moons, eerie green stone invested with necromantic power, or gigantic coral beds dredg [ more... ]




Dragonhawk (updated 2007/04/27)

  (654-656) Lean Times in Aquila    (860-865) The Borderlands of Gryphon ...    (869-873) The Rise of House Cennyth    (873) Sacred Blades of the Avatara 

This decade-long series of campaigns tells the story of the rediscovery of ancient realms in the south, their release from the clutches of darkness, and the rise of a new nation.

For thousands of years, the people of the Rochir Plains languished in slavery under the rule of the Baal and their dragons. The ruling lords were secretly members of the Baal'Mot--the forbidden order of necroalchemists cast out by the Baal in ancient times and thought to be extinct. In their arrogance, the Baal'Mot performed the supreme transgression against gods and nature by performing dark experiments on the sacred dragons who guarded the land. Very few of the dragons escaped the corruption.

After the fall of the Draconian Empire the lands slipped into even greater darkness. Without the dragons to guard them, the Astral Pools were easily corrupted and festered with the taint of the Nameless Old Ones. A black cyst formed in the heart of the plains, folding the land in on itself, and breeding shadows.

Now, half a millennium since [ more... ]




Legends Roleplaying System

  1. Characters    2. How to Play    3. GM Guide    4. Legends of Magic    i. Tables    ii. Examples    iii. Game Design 

The Legends Roleplaying System is a lightweight framework for running pencil-and-paper roleplaying games (RPGs.)

What makes Legends unique from other roleplaying systems is the liberating character creation process. Each player writes a backstory for his character. Key traits and gear such as "grizzled old soldier", "notched longsword", "street smart", "carefully diplomatic", "master swordsman", "chain maille", or "black wizard" are underlined and purchased with points. Thus, the character sheet is a nice list of Traits tied directly to the backstory, each with a Rank from 1-6. There are a few special abilities that can be purchased as well but no lists of classes, races, or skills to get in the way. Over time the character's Legend will grow with tales of his adventures and daring deeds, adding more Traits, increasing Ranks, and obtaining better gear.

The core rules are small and beautiful. When a character needs to do something, the player roleplays the action and then chooses up to three of his Trait [ more... ]



d20: House Rules for Ambar

  d20: Character Creation    d20: Combat Variant Rules    d20: Crafting    d20: Exchange Value of Coins    d20: General House Rules    d20: Gods and Clerics of Ambar    d20: Links and Downloads    d20: Magic of Ambar    d20: Monsters of Ambar    d20: Racial Feats    d20: Tracking Experience with Character ...    d20: experiments 

These rules are specific to running campaigns the Dragon Isles of Ambar using the d20 System.



Roleplaying

  Game Mastering    Kammerynd    Medieval Fantasy Campaigns    Play by Email Gaming    RoleCards    Tables    Worldbuilding    Zhiragos    lesser goblins of the Darke Lorde 

Various other roleplaying resources.